Anyway, FPS meter says 28FPS but game have a weird -annoying- slowdown minor sound glitches and nano-communication background texture generally turns in a bad, green color Good,you have to enable MMU hack or the game crash at the title, the game don't have any problem but i can play at 30FPS-> 60% speed with DX9 plug-inīad, working better in OpenGL mode. Stable and very close to solid 60FPS (except in cutscenes) with OpenGL, HLE XAudio2, Fast Safe Texture Cache, and Lock Threads to Cores.
![download metal gear solid 1 for mac download metal gear solid 1 for mac](https://images.gog-statics.com/192dde72683d32034abcf6737555230330e3ea61d34a8c6910ce6a5274d66fba_product_card_v2_mobile_slider_639.jpg)
This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.
![download metal gear solid 1 for mac download metal gear solid 1 for mac](https://www.myabandonware.com/media/screenshots/m/metal-gear-solid-ikk/metal-gear-solid_28.jpg)
Use D3D11 to avoid this issue.Ĭompatibility can be assumed to align with the indicated revisions. Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Disable this for proper emulation, at a performance penalty. The backdrop of the codec will be rendered wrong even with Hybrid XFB if "Store XFB Copies to Texture Only" is on. This is a minor defect, and enabling XFB Real causes the game to render at native resolution, so use at your own discretion. In order to avoid the bug altogether, enable XFB Real. While Virtual will display it correctly after setting it to Real, this only lasts for one loading zone, then you would have to toggle Real again to make Virtual work again. The backdrop of the codec screen that zooms in on Snake requires XFB set to real.